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Ethics and technology for sustainability


The main theme of the this year’s ForoTech will be Sustainable Development Goal 11: Sustainable cities and communities. This objective leads us to work on the challenge of acting in a sustainable manner to build cities where all citizens enjoy a decent quality of life and form part of the productive dynamics of the city, generating shared prosperity and social stability without harming the environment.

Why? What is the global situation?

  • Half of humanity, some 3.5 billion people, now live in cities.
  • The world's cities occupy only 3% of the earth, but account for 60-80% of energy consumption and 75% of carbon emissions.
  • Ninety per cent of city dwellers breathed air that did not meet the safety standards set by the World Health Organisation.

 See the UN Sustainable Development Goals (SDGs) programme, Goal 11

Programme 2021

The programme* is divided into three main areas:

  • Academic Forum
  • Business Forum
  • Student Forum


*Full programme coming soon.

Forotech + Deusto Entrepreneurship

New this year, ForoTech and Deusto Entrepreneurship will collaborate so that this year the Engineering Week will reach the Bilbao, Vitoria-Gasteiz and Donostia campuses and both students and entrepreneurs can feel happy to participate. We will also create a joint space where innovation, entrepreneurial projects and technology come together under SDG 11 (Sustainable Cities and Communities). ¡More information coming soon!


Forotech Workshops

ForoTech 2021 Workshops

From 4 to 8 October we will be holding this year’s week of Engineering and Technology - ForoTech. At the Faculty we are organising this special week so that ESO and baccalaureate students can learn about different technologies by participating in a series of activities and workshops in a very practical and dynamic way. At Forotech, young people will be able to enjoy activities that promote scientific and technological vocations.

Want to join us? 

If you have any questions, please contact us at or by phone on 944 139 073. ¡We are waiting for you!

What were they like in 2020?

Trastea workshops

Designed for students from 6th year Primary Education to 2nd year secondary students.

Computational thinking prepares us to solve everyday problems by applying computer logic. Thanks to board games and programming challenges, a wide range of skills and abilities can be acquired that are necessary in the context of STEAM areas and in the personal and academic development of young people. Through MOON board game we will learn to count in binary, to perform logical and mathematical operations as a real computer would do (add, subtract, rotate bits, copy bits, logic gates such as OR, AND, XOR, etc.).

Aimed at students from 1st year secondary education to 2nd year baccalaureate students.

Lempel is a game for the development of computational thinking that goes beyond pure algorithmics and programming. In today's society where speed of data delivery and size are important, a way must be found to represent the same information in less space (bits). Therefore, based on pattern recognition, this game proposes a series of challenges of increasing difficulty where participants will have to compress text strings as they enter information processing.

Aimed at students from 5th year primary education to 2nd year ESO secondary students.

Scratch is a programming environment that allows you to write programmes in an easy and intuitive way without the need for programming knowledge. With Scratch, students start programming characters, animations and even their own video games. They play, investigate and test how to programme the elements of a story using a very simple graphical interface. Scratch helps young people learn to think logically and creatively, as well as to work in teams.

Aimed at students from 5th year primary education to 1st year ESO secondary students.

Kodetu poses a series of visual programming challenges of increasing difficulty that do not require prior programming knowledge. Kodetu's workshops are suitable for first time programming students, and open their senses to computational thinking.

Aimed at students from 1st year ESO secondary education to 2nd year Baccalaureate students.

Micro:bit is a small programmable board that incorporates a large number of sensors and actuators. In the workshop, students will learn how to create and programme a device with different functionalities, which can be used to play games, take measurements or even create melodies.