Deusto researcher Daniel Muriel analyses the relationship between society and videogames in the book 'Video Games as Culture'

News

27 March 2018

Bilbao Campus

Daniel Muriel, researcher of the Institute of Leisure Studies of the University of Deusto, has published the book “Video Games as Culture. Considering the Role and Importance of Video Games in Contemporary Society” with the prestigious publishing house Routledge. Together with Garry Crawford from the University of Salford (United Kingdom), Muriel addresses videogame and its culture from a sociological perspective.

The main premise is that video games are a global phenomenon and are becoming increasingly central to our cultural lives. Researchers lay out the theoretical and empirical context for the emergence and consolidation of video game culture as part of a broader digital culture. The book draws on new and original empirical data, including interviews with gamers and key representatives of the video game industry, media, education and arts. It not only raises what sociology can say about videogames as experience, culture or socio-technical framework, but also seeks to understand how videogames and their culture can help us understand issues such as agency, power, everyday life, empathy, hegemonic political rationalities or identities in contemporary society.

The book targets a wide range of potential readers: from academics working in the field of game studies, social sciences and cultural studies, to PhD and Master students, passing by all those showing an interest in studying videogame, its culture and broader social issues.


More information about Video Games as Culture can be found at the page of Routledge, Amazon Spain or the author’s webpage.