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Kineage – Application for active ageing

KinageKineage – Application for active ageing

 

It is a Serious Game developed in 3D which allows to use new technologies to promote healthy life habits, both physical and cognitive. This videogame uses Kinect, a movement sensor that allows users to interact with the computer without any physical contact with a traditional videogame controller (joystick), though a natural user interface that recognises gestures.

The game has also been adapted to suit any physical disabilities that each user may have by providing different gameplay options. Therefore, the game allows to specify the user type: with or without mobility in the legs (wheelchair use) and it gives the option to play standing or sitting. Different control parameters have been established such as the speed of the objects that appear on screen, and the quantity or path they follow so that it can be adjusted to each user's cognitive level.


It contributes to active and healthy ageing

This project aims to contribute to the active and healthy ageing of people older than 65 years. Leisure helps to promote both users’ mobility during training and their cognitive process. The product is adapted so that it can be used by people with physical disabilities: people with little or no mobility in their legs who use wheelchairs, or people who have reduced mobility in their arms.


It is intended for people older than 65 years, with or without disabilities, with or without dementia


Equipment configuration, installation, training and maintenance

 

The service offered by DeustoTech encompasses the following aspects.

  • Product adaptation and configuration. This includes the design and development of the items that move around the screen, the change in item path, if necessary, to improve the adoption of the system by users. Likewise, aspects such as playing position, exercise length, use of one or both arms will also be set up.
  • System installation and implementation
  • Training both monitors on the use and configuration of the tool and users on the operation of the game.
  • Equipment maintenance, which includes:
    • Preventive maintenance, both regarding software (adequate management of licences and their updating) and hardware (which includes hardware lifecycle control and renewal plans).
    • Two types of technical assistance:
    • Remote assistance: to solve simple incidences
    • In-situ assistance, for all those incidences that require the presence of a technician to solve them.

Premium Service

In addition to the above stages, the service can be extended to meet the needs of the stakeholders involved, including the Premium service to collect and analyse data from participants in order to adequately monitor each user’s level of performance and the overall effectiveness of the service.

eVIDA team

Team expertise

Begoña García Zapirain 
Begoña García Zapirain graduated in Telecommunications Engineering, specialising in Telematics, from the University of the Basque Country (UPV / EHU) in 1994. After almost 3 years working for ZIV company, she joined the Faculty of Engineering at the University of Deusto as a lecturer in Signal and Electronics Theory in 1997. She was director of the Telecommunications Department at the University of Deusto from 2002 to 2008. In 2001 she created the e-Vida research team as a principal researcher at this same university. She is currently Director of the Deustotech-LIFE research area at the University of Deusto, where she conducts research projects in the fields of health and new technologies at the service of society. She is a member of the “evida” research team, recognised as B type by the Research Education Department of the Basque Government in the 2010-2012 and 2013-2015 periods.

Amaia Méndez Zorrilla
She graduated in Industrial Engineering, specialising in electronics in 1999 from the University of Deusto. Later, in 2001, she graduated in Telecommunications Engineering from the University of Deusto. She gained a PhD in Computational Science in 2012. Her research interests focus on biomedical signal processing and the development of new technology projects at the service of society. She is a member of the “evida” research team, recognised as B type by the Research Education Department of the Basque Government in the 2010-2012 and 2013-2015 periods.

Ibon Oleagordia Ruiz
He graduated in Physical Sciences, specialising in Electronics and Automation in 1999 and in Electronic Engineering in 2001 from the University of the Basque Country. He gained a PhD in Computational Science with a European mention from the University of Deusto in 2015. He currently works at the Faculty of Engineering of the University of Deusto. He has been a researcher at Deustotech-life research unit at Deusto Foundation since 2004. His research activity mainly focuses on the digital processing of biological signals and the development of new technologies applied to the improvement of health and quality of life. He has been a member of the “evida” research team, recognised as B type by the Research Education Department of the Basque Government in the 2010-2012 and 2013-2015 periods.

Zelai Sáenz de Urturi

Zelai Sáenz de Urturi was born in Vitoria (Spain) in 1987. She graduated in Computer Engineering from the University of Deusto in Bilbao (Spain) in 2011. He joined the DeustoTech-Life research group that same year to work on the design and development of Serious Games aimed at people with physical disabilities. Her research career is supported by the projects and publications in which he has participated. She is currently completing her Master's in Advanced Artificial Intelligence from UNED and specialises in the development of sensor-based computer games and Web design and development.

The research indicators related to this development are:

  1. Project
  2. Impact scientific papers
  3. Congresses
  4. Software registers


Estimated time for the development of the service

  • Basic: 6 months
  • Premium: 12 months

Contact and further information

deiker@deusto.es